Wendi Wu wrote:
This is spectacularly bad reasoning. "People still play it, so there's no need to change anything!" By that brilliant logic CCP shouldn't be rebalancing supercaps either.
Clearly not keeping up to date on how Null Sec is falling apart. Yes, it's broken, it's a deal breaker, and people are leaving, so they're fixing it.
Wendi Wu wrote:
It's remarkably arrogant of you to believe that you know what we enjoy better than we do.
... I don't need to know what you want to know it will be better for OTHER people than just YOU (selfish). The doctor doesn't ask the child what will make him better.
You want incredibly bad reasoning? Saying that you simply want it means it is what will make FW better. That's pretty bad reasoning.
Wendi Wu wrote:Bloodpetal wrote:and it's not going to give CCP a vision beyond those little things.
I don't care about "giving CCP a vision", I care about making simple feasible improvements to what we actually spend our time doing.
The problem here is that while you're talking a lot about making FW better, you don't seem to care about what the people who do FW actually want. I've linked to a bunch of suggestions on Shalee's blog from players who've been doing FW for years and who know practically everything there is to know about the system and who, unlike you, still do it. Maybe you could explain what makes you more qualified than them to talk about the subject?
So you only want what YOU want, being selfish, and then come and tell me that obviously I can't know what is good for FW - because only people like you, who have the same view point as you, and who want what YOU want can possibly be correct?
Uh, no.
CCP has no reason to fix things for you. You're already in FW. You'll keep playing the same "Arena" crap over and over, while other people continue to be bored with it, and nor care about it. Solving your issues doesn't solve anything. It makes you 10% happier than you were before. I agree with CCP 100% that the last 3 years of neglecting FW to make you 10% happier is not worth the development time.
The system has to appeal to other new, fresh, and rookie players, otherwise it's a failure and waste of development time.
Since one of the largest complaints is blobbing I'm suprised that no one has suggested number restrctions on plexxes. Making plex sizes restrict the number of pilots allowed by each faction would be awesome. For example minors only allowing 5 pilots, mediums allowing 10-15 pilots and Unrestricted (coming close to a system flipping) would be exactly that. That would give smaller gangs that are out the chance to capture plexxes knowing the opposition can only bring the same amount of people in. Sure they can sit at the gate and warp someone in as soon as someone goes down, but they are also sitting ducks at the gate for another fleet to come or for the rest of a bigger fleet to land on. Keeping the ship size restrictions intact as well. This gives newer players the chance to get involed in the good old fashioned cruiser down fights (faction ships should not be allowed in T1 sized plexxes). Part of the inlaying problem now is fleets fly a lot of more expensive stuff in the war zone and don't want to take the newer guy who can only fly a frig, dessy, or T1 cruiser.
The idea is to create a forum for all skill levels. I used to take out newer players all the time, but found it almost impossible to find fights for them that we could handle. I have become a 80% of the time solo pilot, looking for a fleet of 10 or less that I can pull the tackle away from and kill it before his friends can get there. That is not something easy to train someone, that comes from years of PVP expirience. Making Plexxes PVP related to get LP or something and possibly only allowing Militia pillots in helps determine the LP farmers from using neutral alts to run plexxes, or using neutral alts for PVPing inside plexxes. If coupled with giving the opposition penalties in that system of some sort it will give a reason to defend.
I like the idea of systems being capped showing on the militia tab. With plex pilot numbers limited it would be easy to form a fleet of 10 guys and go try and defend even if the opposing militia has 25 people in there.
Lots of great ideas in here, it would be awesome to take the focus of us having more people than you = win and giving the small gang a way of fighting back without years of PVP expirience needed